After a day of training, NSLICE-00P and the others returned to the villa. NSLICE-00P reviewed her gains from the day.

In addition to NSLICE-00B evolving and growing significant combat capabilities, she had the chance to rapidly expand her magical capabilities.

First of all, she had gained three new schools of magic, including air. Frost was a curious one, governing the reduction of temperature but generally used to create ice from what she could tell. However, it was Lightning that most interested her. The ability to generate and control electricity via mana held many possibilities for the cyborg.

Passive Skills - Schools of Magic

Name

Level

Description

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Arcane Magic

The school of magic governing the manipulation of unattributed mana. A solid foundation for students of the mystic arts, though somewhat less mana-efficient than the more specialized schools.

Earth Magic

The school of magic governing the manipulation of Earth-attribute mana. One of the basic elemental magics, strong at defensive spells and spells that deal physical damage.

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Fire Magic

The school of magic governing the manipulation of Fire-attribute mana. One of the basic elemental magics, strong at offensive spells and spells that inflict the burn status.

Water Magic

The school of magic governing the manipulation of Water-Attribute mana. One of the basic elemental magics, fluid and flexible with many applications.

Air Magic

The school of magic governing the manipulation of Air-attribute mana. One of the basic elemental magics, fast and wide-reaching.

Light Magic

The school of magic governing the manipulation of Light-attribute mana. One of the basic elemental magics, quick and precise spells that are excellent against dark-aligned foes.

Dark Magic

The school of magic governing the manipulation of Dark-attribute mana. One of the basic elemental magics, powerful and obscure though dangerous if not treated with appropriate caution.

Nature Magic

The school of magic governing Nature-attribute magic. Focuses on growth and plants.

Poison Magic

The school of magic governing magical poisons. Excels at spreading poison status and dealing damage over time.

Metal Magic

The school of magic governing the manipulation of metal. Generally focuses on manipulating existing metal, though may create metal directly at great cost.

Lightning Magic

The school of magic governing the manipulation of lightning. Extremely fast and powerful, though somewhat expensive to cast.

Frost Magic

The school of magic governing cold and ice. Excellent at controlling and slowing.

Recovery Magic

The school of magic governing healing through magic.

Holy Magic

The school of magic governing Holy mana, the attribute of the Aesdes that protect the world.

Illusion Magic

The school of magic governing manipulation of senses and emotion.

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